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The Superstar Tilt

How a 1981 paper about opera singers predicted the modern creator economy — and what it means for brands

Listen to this essay Narrated by the author · 44 min

In October 2021, a file appeared on the internet that the people it described did not want to see. Somebody had breached Twitch and dumped, among other things, the payout records for its top streamers. For the first time, the numbers that the creator platforms usually keep internal were sitting in a spreadsheet, sorted top to bottom.

Of the roughly $889 million Twitch had paid creators, the top 1% of creators took close to 60% of it.1 Then the curve fell off a cliff. The Wall Street Journal, working through the same data, found that the majority of streamers in the program — the people who had hit the bar to get paid at all — had earned less than $120. Not monthly. Not annually. Total.

I know what you’re thinking. “Okay, that’s Twitch. That’s gaming. That’s some weird corner of the internet”. But it’s not. Pull this same data on any platform and you get the same answer. On Spotify, roughly 90% of royalties go to under 2% of artists.2 On the digital marketplace Gumroad in 2020, the top 1% of sellers earned about 60% of the payouts.3 Goldman Sachs noted that only about 4% of the world’s creators clear $100,000 a year, and expected that share to hold steady even as the whole ecosystem doubled.4

Hold those two facts next to each other. The creator economy is the most open media system we’ve ever seen. No gatekeeper, no permission, a camera in every pocket and a distribution network of billions just one tap away. And it produces an income distribution more lopsided than anything in the offline economy it was supposed to improve on.

The promise was democratization. The result is a power law.

The temptation is to read that gap as a scandal. As proof that the platforms are rigging the game and skimming the value off the creators who propel them. There is some of that, but the deeper truth is less satisfying and more useful: the lopsidedness is not a bug that a fairer platform could fix. It is the predictable output of an economic structure, one an economist named Sherwin Rosen described in a 1981 paper most people in the creator economy have never even heard of.

Rosen was not writing about YouTube. He couldn’t have been; he died before it existed. He was writing about opera singers and movie stars and why a tiny handful of them earned almost everything. In his analysis, a dynamic appeared. One that the creator economy reflects, only now at the scale of the internet.

This paper is a map of that dynamic – what it is, where it came from, and why it matters. Lastly, it should help you understand what to do about it. This paper is written for the people and brands who have to operate on this terrain, routing real budget, strategy, and risk through creators. Understanding the dynamic correctly is the difference between buying the wrong audience at the wrong price and building something that truly grows. Throughout this paper, we call this dynamic the Superstar Tilt.

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I

The Term Itself


To understand something new and evolving, we have to start by defining the term itself, and that term is “creator economy”. As a name, it is barely five years old. It took off in 2020 when the venture firm SignalFire published a report putting a number on something that had been growing without a name for years: the roughly 50 million people worldwide, who in some form identified as a creator.5 The number was big enough to make the name stick, and within two years it was in every deck, industry thinkpiece, and conference lineup. A thing that had existed since the first blogger bought a banner ad finally had a label that was catchy enough to sell.

But as we know, labels clarify as much as they confuse and conceal. First, it is worth noting that influencer marketing is not the creator economy. Influencer marketing is a tactic, the money a company sets aside to pay creators to post. The creator economy is the market underneath it, the whole foundation of creators, platforms, products, and businesses that the line item draws on. A brand that thinks it “does creator economy” because it runs influencer campaigns is like a company that thinks it “does the internet” because it buys Google ads. The difference is where strategy goes wrong, because it leads brands to treat a structural shift as one more media-buying equation.6

Second, nobody really knows how big the market is. Estimates run from Goldman Sachs’ ~$250 billion to other firms’ $1 trillion-plus. These are not small disagreements. They are the difference between a quarter-trillion-dollar market and a trillion-dollar one, and the gap is mostly methodology: what each firm decides to count as “creator economy” and what it leaves out. For a brand, a variance this vast is not just a footnote. It is a warning. A category where the size estimates differ by a factor of five is a category where how we talk about a thing is drastically outpacing what we actually know about it. The phrase “creator economy” is being used to sell things faster than anyone ever agreed on what it actually means, what we are even selling, and how much it should cost.

But if we ignore the headline number and look deeper, we find the only question that matters: where, inside this massive and poorly-measured thing, does value actually concentrate? That is a question about the underlying structure of this thing we call the creator economy, and that is where this paper lives.

What is new is the disappearance of the gatekeeper. For the entire history of media, a few institutions decided who reached an audience. Record labels, networks, publishing houses. They held the only door and charged admission in the form of complete control. The creator economy ripped the door off its hinges. Anyone can reach anyone now, with no institution’s permission, and the flow that once ran only outward, from Hollywood to the audience, now runs both ways. The platform has become the farm system the old institutions now scout.

For a brand, the vanished gatekeeper is the opportunity and the problem at once. The opportunity is direct access to audiences that the old intermediaries used to ration. The problem is that removing the gatekeeper did not remove the hierarchy. It replaced a hierarchy run by people who could be negotiated with by an algorithm that cannot. An algorithm that concentrates reward even more than the institutions ever did.

To understand why this particular market produces this particular curve, and why no platform has ever flattened it, we have to go back to a time before the algorithm. To the moment ordinary people first discovered they could be paid for their attention.

It did not start with YouTubers. It started with moms.

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II

Before the Algorithm: The Mommy Bloggers and the First Sponsored Post


In 2002, a woman named Melinda Roberts started a website called The Mommy Blog – real talk about what it’s actually like to raise a child.7 She wasn’t trying to start a business or a movement, let alone an industry (almost no one in this story ever is). She wanted what the early internet was particularly good at providing: company. Other mothers, isolated in the way that new parenthood isolates people, found her. By the middle of the decade there were thousands of them, a vast informal network of women writing to other women about a subject mass media had historically addressed through tired tropes and stereotypes.7

What happened next is the entire creator economy in miniature, played out decades before it had a name. The women had built real, loyal audiences. Readers commented. Writers answered. Trust built. And trust, it turned out, was the one thing brands had been failing to buy with traditional advertising for an entire generation. So brands came knocking, and the mommy bloggers started making money.7 Women who had started writing to connect over the woes of potty training found themselves running small media businesses whose core asset was word of mouth on steroids.8

The insight underneath this is the bedrock insight of the entire industry. And while not new, it’s worth stating plainly because brands keep brushing it off and rediscovering it at enormous cost. A recommendation from a relatable peer outperforms a polished message from a brand. Not marginally. Categorically. The mommy bloggers worked because their readers saw them as “one of us” rather than “one of them”. Accessible, imperfect, and talking like friends across the kitchen table rather than a sportcoat-wearing CMO shouting down from a billboard. What made it powerful was not a marketing tactic — it was the absence of one. The sheer fact that a specific woman, living a specific life, was simply telling the truth about her experience.

If the bloggers supplied the demand, a Florida man (not that kind of Florida man) named Ted Murphy built the first thing that tried to meet it. In 2006, Murphy launched PayPerPost, a marketplace that paid bloggers to write about brands, and he was attacked.9 In 2006, the prevailing belief among purists was that these spaces should stay free of advertising. Blogs were “online diaries,” and paying people to write about products would flood the web with inauthenticity. It would poison the trust that made the whole thing work to begin with.9 They weren’t wrong. They were just early. We now know this as gospel: authenticity creates a creator’s value, but the money that authenticity attracts corrodes it.

While things were well on their way to the creator economy as we know it, Mommy bloggers operated in something closer to a normal market. Their reach was bound by the slow, manual nature of the early internet, and by the simple fact that no machine yet existed whose entire job was to take the single best-performing piece of content and push it to millions of people (while the second-best sat largely undiscovered). Sure, a talented blogger did better than a mediocre one. But not thousands of times better.

That changed in 2007, when a video site that had been losing money on other people’s lo-fi home recordings decided to start paying the people who made them, and, without quite meaning to, switched on the most powerful superstar-making engine we’ve ever seen.

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III

2007: The Year the Tilt Was Built


YouTube did not begin as an economy. It began, in February 2005, as three former PayPal employees’ solution to something that annoyed them: sharing video clips online was hard.10 For its first two years the site was basically just a repository. A place to park videos. You either uploaded for utility or exposure, because those were the only currencies the platform offered. The people making the thing valuable captured none of the value they made.

YouTube knew this was unsustainable, and in 2007, they launched the Partner Program: a system that shared advertising revenue directly with creators.11 For the first time, a platform was telling ordinary people that making videos could be a job. The effect was a gold rush. By 2012 the program had opened to everyone; by 2014 a million creators were earning from it.12 The phrase “creator economy” would not exist for another six years, but the thing itself was well underway.

And here is where we see the Tilt emerge: The Partner Program did not just create incomes. It created a particular shape of incomes. Steep, top-heavy, and brutally unequal. And it did so not through any failure of design, but through the flawless execution of two features working together. The first was monetization: real money paid out, attached to attention. The second was the recommendation algorithm, a machine whose entire purpose was to find the best-performing video and serve it to as many people as possible. Put those two things together and you have not built a marketplace. You have built a superstar factory. And superstar factories were described, with eerie precision, 26 years before the Partner Program launched.

In 1981, the economist Sherwin Rosen published a paper called “The Economics of Superstars.” He had noticed something that traditional economics struggled to explain: in certain markets, a small number of people earn enormous sums and dominate the field entirely, while people only slightly less talented earn a tiny fraction as much.13 How could that be? In most markets, a slightly worse product sells for a slightly lower price. So why do the best opera singers, the best authors, and the best comedians capture not a little more than their near-peers, but vastly more?

Rosen’s answer rested on two conditions. The first he called imperfect substitution, which is the audience’s general belief that lesser talent is not a suitable replacement for greater talent at any quantity. As Rosen put it, hearing a succession of 100 mediocre opera singers does not sum to a single, outstanding performance.13 People want the best, not ten of the second-best instead.

The second condition was joint consumption: the technology to reproduce a performance and deliver it to a virtually limitless audience at nearly no additional cost per person. A great singer in 1850 could only fill the hall in front of her, but that same singer with a phonograph could fill every saloon in the country at once. Combine those two conditions, everyone wants the best and the best can now reach everyone, and the result is inevitable. Tiny gaps in talent produce enormous gaps in income. A performer a hair better than her rivals does not earn a hair more. She earns most of the market.13

This is the Superstar Tilt. The structural force that combines winner-take-most preferences with cheap infinite reach and converts small differences in quality into massive differences in reward.

This is not a moral claim about whether the system is fair. It is a description of a graph. And the crucial, underappreciated point of Rosen’s analysis is that the steepness of the Tilt is set by technology. The better the reach technology, the more of the market the best performer can serve, and the steeper the slope becomes. When new mediums come along that dramatically widen the reach of the best, they do not lift all boats.14 They lift a few boats to the moon and the rest stay where they were. Radio did it. Television did it. And in 2007, the recommendation algorithm did it again. Except this time with even more force, because it does not merely allow the best content to reach everyone, it actively hunts for the best performing content and forces it on the largest possible audience, billions of times a day.

For a brand, this is the first realization that actually changes decisions: the creator economy is not a flat field of 50 million comparable options where the job is to pick good ones. It is a near-vertical cliff, and the position a creator occupies on this cliff is governed by a force much older than the internet.

But here is the part the cliff metaphor hides: the Tilt concentrates reach, but it does not concentrate trust. Those are two different goods, and they sit on two different curves. Reach piles up at the top, where a handful of superstars command audiences of millions and charge accordingly. Trust scatters down the slope, into the thousands of smaller creators whose audiences actually believe them. The same force that makes the top unaffordable is what makes the bottom undervalued. A brand that understands only the first half overpays for reach at the peak. A brand that understands both halves knows the peak is where reach lives and the slope is where trust lives, and buys accordingly. Hold onto that – we’ll come back to it.

Because before we get to how brands should read the cliff, we have to debunk the most persistent counter-argument in the entire industry. The belief, repeated by smart people for many years, that the cliff can be flattened into a hill.

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IV

The Middle Class That Never Was


In December 2020, the investor Li Jin published an essay in the Harvard Business Review with a title that was also a wish: “The Creator Economy Needs a Middle Class.”15 The creative economy on YouTube and Instagram, she wrote, looked a great deal like the broader American economy. A few enormous winners at the top and a vast population beneath hustling to get by.

Jin argued that the lopsidedness was a choice. That platforms decide how they hand out exposure and reward, and could decide differently. She offered ten policies to broaden opportunity: inject randomness into recommendations so the algorithm stops feeding the already-fed, fund up-and-coming creators directly, decouple payouts from audience demographics, even institute a kind of universal creative income.15 But the dismissal is this: platform policy won’t change the shape of the curve. It can certainly move individual creators around on the slope. But what they cannot do is flatten the slope itself, because the slope is not set by the platform. It is set by the same two conditions Rosen identified in 1981: imperfect substitution and joint consumption.

The numbers prove this out with remarkable consistency. On Patreon, a platform explicitly built to let fans pay creators directly and route around the ad-driven Tilt, only a small fraction of creators earned even the minimum wage.15 Patreon is worth pausing on, because it was engineered to be the anti-Tilt. Direct payment, no algorithm deciding who eats. If removing the recommendation engine removed the Tilt, Patreon is where we would see it. We do not. The platform built to escape the Tilt still produces one. Rosen’s point that “everyone wants the best” does not need an algorithm to operate. It is a fact about people, not about platforms. Give people a free choice of whom to support and they will cluster around the few they already love.

Layered on top of Rosen is a second force that steepens the curve: the Matthew Effect, the sociological principle that the already-advantaged accumulate more advantage simply for being ahead.16 The popular get more popular because they are popular. The algorithm reads early traction as a signal to hand out more reach, which produces more traction. The winners keep winning while everyone else occupies the long tail.

And it is a crowded position. By one estimate something like 180 million creators occupy this space.17 The data on what these creators earn is grim. By most surveys only around 12% of full-time creators clear $50,000 a year, and nearly half earn under $1,000 annually from their creative work. The direction has barely moved in years, despite a global pandemic that pushed millions of new people into being creators, an explosion of platform monetization tools, and growing awareness amongst the general population.18 The middle class was theorized for fifteen years. It never arrived, and the thing standing in its way is not a lack of tools or platform goodwill. It is a law.

This matters to brands in a way that does not show up on a media plan. The “creator middle class” framing actively confuses the people buying. It suggests a broad, deep field of interchangeable mid-tier options. A healthy market where reach and trust are widely distributed and reasonably priced. The reality is the opposite. Reach concentrates heavily at the top where it is expensive and contested, while trust, the reason any of this outperforms a banner ad, scatters down the slope into thousands of creators that don’t drive headline numbers. A brand that believes the middle-class story will overpay for reach and overlook the most valuable asset in the market.

If a creator middle class is going to exist, it will not be built by platforms rationing exposure. It will be funded by brands spending down the curve, paying the trusted mid-tier creators that the headline numbers undervalue. To see why that is not wishful thinking but the most efficient money in marketing, we have to look at the vulnerability that haunts every creator on the cliff, superstar and striver alike: none of them own the ground they stand on.

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V

Squatter’s Rights


Consider the position of a successful creator at the peak of their powers. They have an audience of millions. They have a business: staff, sponsors, a product line. They have, by any reasonable definition, built something real. And they have built it all on land they do not own and cannot defend, under a lease with no term, that the landlord can rewrite or revoke at any moment.

Call it Squatter’s Rights. The name is ironic and that is the point. In property law, squatter’s rights describe the strange doctrine by which a person who occupies someone else’s land long enough can eventually come to own it. Occupancy plus time equals title. The creator economy runs on the seductive belief that something similar must be true. That if you show up every day, the reach you have built becomes yours in some durable sense. It feels like ownership. The creator built it; surely they own it, right? But the doctrine does not apply. No amount of occupancy converts a rented audience into an owned one. The platform always holds the title, and the only thing the years of occupancy actually earn the creator is more to lose when the landlord shows up. And the landlord always shows up.

The first eviction was Vine. Launched in 2012, Vine became a cultural phenomenon. Six-second looping videos, more than a hundred million monthly users, and an entire generation of native stars that would later come to define internet culture.19 Logan Paul, King Bach, Lele Pons. They all built their first audiences on Vine.20 And Vine made a fortune on their backs by selling advertising against the content its creators made for free. Here is what makes Vine the perfect parable. The platform’s biggest stars came to understand their own leverage. They went to management together and asked to be paid, proposing a deal that would share some of the money their work was generating.20 Vine said no, and the creators left for platforms that would pay them. Without the people who were the actual product, Vine died. Twitter shut it down for good in 2016.19 The creators discovered, all at once, that their years of occupancy had earned them nothing. The land was never theirs, and when they tried to negotiate as if it were, they found out quick.

The second eviction was larger. In 2017, YouTube experienced what the community named the “Adpocalypse”. After major advertisers discovered their brands running alongside offensive content, they pulled their money en masse. YouTube responded by immediately overhauling its monetization rules.21 The consequences for creators who had done nothing wrong were brutal. Overnight, many saw their ad revenue fall by as much as 80% as automation began demonetizing videos for reasons that were opaque and often mistaken. Channels that had spent years building a business inside YouTube’s rules woke up to find the rules rewritten and their income gone. The platform even took the unprecedented step of refunding advertisers for ads that had already run. When forced to pick a side, YouTube chose advertisers over the creators whose work the advertisers had run against.22 The message was unmistakable: the audience the creator thought they owned belonged to YouTube, and YouTube would manage it in YouTube’s interest.

Alas, this is life on rented land. The terms can change tomorrow. The traffic can stop without explanation. The business you built can be reduced, by a code change in a building you will never enter, to a fraction of itself. Squatter’s Rights are no rights at all.

For a brand, this is not a sad story about creators. It is a disclosure of risk. When a brand builds strategy based on a specific creator’s reach and bakes that into a forecast, it is subletting from a tenant who can be evicted at any moment. The brand that understands Squatter’s Rights does not stop working with creators. It simply works with them differently. Diversifying across creators and platforms, valuing owned audiences (the email list, the direct relationship, the community that travels) over rented ones, and pricing the risk into every deal that depends on an audience the creator is leasing. Always read the lease.

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VI

How Brands Actually Win Here


So far this paper has been mostly a diagnosis. A steep cliff and an underperforming middle on rented land. It would be easy to read all of this as a case for brands to keep creators at arm’s length. That would be the wrong conclusion, and the data is unambiguous about why.

Begin with the single most counterintuitive fact in creator marketing: bigger is not better. It is usually worse. Engagement rate, the share of an audience that actually reacts to a given post, runs in the opposite direction from audience size. The mega-influencers and celebrities with million-plus-follower accounts routinely post engagement rates below 1%.23 The micro-influencers, creators in the roughly ten-thousand to hundred-thousand follower range, regularly hit 3% to 6%. The nano-tier below them goes even higher. The relationship is this: as the audience grows, the percentage of it that genuinely cares shrinks. The smaller creator is closer to their audience, more trusted, more “one of us”. That proximity is what the engagement number is attempting to measure. Reach you can buy at the top. Trust you find further down. Engagement is the flashlight you find it with.

While the Tilt says go big; this chapter says go small. Both are right because they are talking about different goods. The superstar wins the reach auction. The mid-tier creator holds the trust. And here is where the middle class everyone kept waiting for actually comes from. Not platforms delivering exposure more fairly, but brands spending down the curve, paying the trusted mid-tier creators that the market has undervalued. Every media budget that flows to a creator with 30,000 true believers instead of 3,000,000 indifferent followers is a small act of building the middle class from the buyer side.

The economics make it nearly inevitable because the return numbers follow engagement. Industry benchmarks put the average ROI on influencer marketing somewhere around five to six dollars for every dollar spent, with micro influencers routinely beating that average because their work is perceived as credible instead of transactional.24 And the cost has only improved for brands as influencer CPMs have fallen in the the mid-2020s. The Tilt, which is so punishing to creators, is a buyer’s market for brands. A large, growing population of skilled creators competing for a finite pool of brand budget means brands can acquire authentic content at value prices.

There is a second efficiency: production. A traditional agency photo shoot might cost $50,000 and yield fifteen usable assets. The same budget routed through a cohort of micro-influencers can produce two hundred or more pieces of native content. Videos, reviews, product demonstrations. Each one made by someone who actually understands the platform it is going on.25 This is why user-generated content has moved from a nice-to-have to the center of many brands’ strategies. The overwhelming majority of marketers who use it report that it outperforms their polished, brand-produced content, and consumers, particularly the younger ones who now treat platforms as search engines, say they find it significantly more trustworthy.26 The brand asks for help and receives, in return, both reach and a content library it could never have afforded to produce itself, carrying a raw credibility its own studio fails to output.

The brands that have realized all of this do not treat creators like billboards. They treat them like partners and collaborators. Glossier built an entire beauty empire by turning its own customers into its marketing army, re-sharing real users’ content until the brand and its community became difficult to tell apart.26 Aerie, the apparel brand, ran a campaign built on unretouched customer photos and watched sales climb. In both cases, the brand didn’t rent attention. They started borrowing belief, and the belief converted because it came from people the audience already trusted.

Notice what all of these winning examples are actually purchasing. It’s not exactly reach. Reach is cheap and getting cheaper. It is not even content, though the content is valuable. What the brand is really buying, in every case, is credible human judgment. A real person whose audience believes that when they put their name on something, they mean it. This is the asset underneath the asset that doesn’t yet have a name in most brand decks. By the end of this paper it will. For now, it is enough to see that the brands winning in the creator economy are all buying the same scarce thing, and it is the one thing that gets more valuable as everything around it gets cheaper and more automated at the hands of technology.

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VII

The Machine That Makes Superstars Cheaper


Every technology in this story has done the same thing. Radio, television, the algorithms. Each widened the reach of the best and, in doing so, steepened the Tilt. Artificial intelligence is the next entry in that sequence, and on Rosen’s own logic it should be the most extreme one yet, because it attacks the cost of production in a way none of its predecessors could. Earlier technologies lowered the cost of distributing a performance. AI lowers the cost of creating one. A single person can now generate a volume and polish of content that recently required a team and a budget. Scripts, voices, images, entire videos, all from a prompt. The obvious read on this is democratizing. Everyone gets a studio, the playing field levels. The obvious read is wrong, and Rosen explains why.

When the cost of producing high-quality content falls toward zero, the constraint stops being production and becomes the thing production was never the bottleneck on in the first place: the audience’s preference for the best. Big creators are hiring in-house AI teams and leveling up their output, while the audience’s appetite for the best remains exactly as it was in Rosen’s opera house.27 AI also does not lift the long tail. It floods the zone, handing the advantage to the few who already had it. The only difference is now they can deploy it more cheaply.

Then there is the most dizzying possibility: the creator with no human at all. Synthetic influencers are no longer a novelty; a computer-generated persona like Lil Miquela has millions of followers and campaigns with Prada and Samsung.28 The economic case is seductive. A synthetic creator never ages, never sleeps, never goes off-message, never generates a scandal, and localizes into any language or market instantly. The logic recently culminated in something that would have sounded like science fiction: the mega-creator Khaby Lame reportedly signed away the rights to an AI-generated “twin” of himself in a deal valued in the hundreds of millions.29 If a creator is just a bundle of reach and likeness, the reasoning goes, the likeness can be cloned and the reach scaled forever, and the messy human in the middle becomes optional.

And yet. For all the adoption and all the hype, synthetic creators underperform. There is a difference between brand safety and audience trust. A brand may well feel safer with an AI persona that cannot embarrass it, but safety on the brand’s side does not create belief on the audience’s side. Creator marketing works because the audience believes there is a real person making a real judgment. And an audience that suspects no one is home stops believing.

You have felt this yourself. You have scrolled past something technically flawless and kept scrolling, without quite knowing why. Something was off. Some texture of a person having decided to make this exact thing for a specific reason, and the absence registered before you could name it. Maybe it was the uncanny lighting, the generic composition, the sense that nothing was actually meant. That is the sound of a machine that can imitate everything about a creator except the part that was ever worth anything.

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VIII

The Taste Premium


A word took over the creator economy somewhere around 2024, and the word was taste. It arrived everywhere at once, in the way industry words do. The VC firms discovered it, the LinkedIn thought-leaders adopted it, the conference panels were retitled around it. In an age of infinite AI-generated content, the consensus was that the defensible thing would be taste. It was repeated so often, by so many people who meant nothing precise by it, that it curdled into exactly the kind of emptiness it was supposed to stand against.

The word deserves skepticism. The thing underneath it does not, because the thing underneath it is real, and it is the point this entire paper has been circling. Taste, in the only sense that matters commercially, is the capacity to make a defensible judgment under conditions of ambiguity. To choose what is right before there is data to say it is right, and to stake something on the choice. Three components do the work, and each one is precisely what artificial intelligence structurally lacks.

The first is a point of view. An actual position about what is good, formed from a particular history and a particular sensibility, which is to say from being a specific person who has lived a specific life (rather than an average of all content ever produced). The second is judgment under ambiguity. The willingness to decide when the evidence is incomplete – the only kind of decision that is ever actually valuable, because anything data already settles requires no judgment at all. The third, and the one that ultimately matters most, is accountability. A self that can be held responsible for the choice, that has a reputation to lose, that means it.

An AI model has none of these. It has no point of view, only distribution. It cannot truly decide under ambiguity; it can only predict the most probable outcome. And it cannot be accountable, because there is no one there to hold responsible. The uncanniness audiences feel in synthetic content is the absence of a self that meant the choice.

This is the Taste Premium: the value that accrues to real human judgment that a machine cannot replicate and that the Superstar Tilt cannot commoditize. It is what engagement rate was trying to measure all along. The micro-creator outperforms the celebrity because the audience believes a real person with real accountability is making a real recommendation. The mommy bloggers were not a charming prologue to this story. They were the first instance of the asset the whole paper has been chasing: a specific person, who lived a specific life, accountable for a specific judgment, believed by an audience precisely because she was one of them. Everything since has been that same asset, priced and re-priced by each new technology. The Taste Premium is the oldest thing in the creator economy, and the only thing the newest machine cannot make.

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§

Closing


Step back far enough and the whole thing is quite simple. A door opened, 50 million people walked through it, and the room on the other side was tiny and funnel shaped. The technology that let anyone reach everyone was the same technology that let a few reach almost everyone, and no policy, no platform, no thousand-true-fans arithmetic has ever changed the dimensions of the room. It is the room we are all in now, and the question is whether you understand its shape well enough to know where the value sits instead of where the crowd does.

So what does a brand actually do with this? Here are the three implications:

Diversify, and buy against the Tilt. The Tilt splits reach and trust onto two different curves, so a smart brand buys from both, deliberately. Buy reach at the top when you actually need scale, and know you are paying a premium for it. But run the real money further down the slope, into the mid-tier creators the headline metrics undervalue, because that is where trust actually lives. In practice this means killing the instinct to spend your budget on the three biggest names in the category and instead spreading it across fifteen or twenty smaller creators whose audiences genuinely believe them. It costs less, it converts better, and it hedges you against any single creator's audience evaporating overnight. One superstar is a bet. A portfolio of trusted mid-tier creators is a strategy.

Read every lease. Every creator you work with is a tenant on someone else's land, and when you build a campaign on their audience, you are subletting from a tenant who can be evicted without notice. So before you route real budget through a creator, ask where that audience actually lives, and what happens to your plan if the platform changes the rules tomorrow. The move is not to avoid rented audiences (everyone is renting) but to price the risk in and never depend on a single one. Favor creators who own a piece of their distribution, an email list, a community that travels with them, a direct line to their people that no algorithm sits between. And spread your bets so that when one platform has its next Adpocalypse, and there is always a next one, your quarter does not go down with it.

Learn to price the Taste Premium. The first signal is the comments, and it is worth more than every other metric combined. Open a creator's last twenty or thirty posts and read the replies, not the count of them, the content of them. You are looking for one distinction. Is the audience consulting this person or merely reacting to them? An audience that consults says things in the spirit of "I bought/did this because you said to," "what would you do in my situation," "I want your opinion on this." An audience that reacts says "fire," "first," "lol." Same follower count, completely different asset. Then watch the creator's own replies. Do they answer a real range of people, or only the most flattering comments at the top from other popular accounts? A creator in an actual two-way relationship with their audience replies down the list, to the odd questions and the pushback, not just the applause. That back-and-forth is the trust made visible, and no dashboard will ever show it to you. You have to read it yourself.

The Tilt, for all its cruelty, concentrating reach and power while technology accelerates the effect, leaves one thing uncommodified: it cannot manufacture the person. It cannot fake the specific human who lived a specific life and will stand behind a specific judgment. This is the one thing an audience was ever really buying, and the one thing that becomes more valuable every time the machine produces a piece of slop. It is the strange gift buried inside the whole structure. In an economy built to reward the few, the thing that actually compounds is the most human thing there is: someone worth believing, saying something they mean, and standing behind it.


About the Author

David Hampian

David Hampian is the founder of Field Vision, a San Francisco–based growth marketing firm serving digital media, streaming, entertainment, and creator economy companies. He has spent more than a decade in senior marketing leadership at Amazon Music, Twitch, Pandora, and Hard Rock International, building audiences on both sides of the creator platforms this paper describes.


Endnotes

  1. Twitch payout figures from the 2021 data leak, with the Wall Street Journal's reporting that the majority of paid streamers earned under $120, as compiled in CreatorBoom, "There Will Never be a Creator Middle Class and Why That's Good."
  2. Spotify royalty concentration (roughly 90% of royalties to under 2% of artists), as cited in Li Jin, "The Creator Economy Needs a Middle Class," Harvard Business Review, December 2020.
  3. Gumroad 2020 payout distribution and the YouTube poverty-line estimate, as compiled in CreatorBoom, "There Will Never be a Creator Middle Class and Why That's Good."
  4. Goldman Sachs Research (Eric Sheridan), "The creator economy could approach half-a-trillion dollars by 2027," Goldman Sachs Insights, April 2023, for both the market-size projection ($250B to $480B) and the figure that roughly 4% of creators are professionals earning over $100,000.
  5. SignalFire's 2020 Creator Economy Report and the ~50 million figure, as summarized in Thematic, "The Creator Economy 101."
  6. The distinction between influencer marketing as a budget line item and the creator economy as the underlying market, from Everything-PR / PR News, "The Creator Economy."
  7. Mommy-blogging origins and the progression to paid sponsored content, from Sway Group (Danielle Wiley), "Mom Bloggers and the History of Influencer Marketing."
  8. "Word of mouth on steroids," attributed to Danica Kombol of Everywhere Agency, in Money.com, "The New Mommy Blogger."
  9. Ted Murphy and PayPerPost (2006) and the "online diaries" framing, from IZEA Worldwide, "The History of IZEA and Influencer Marketing."
  10. YouTube's founding and Google's 2006 acquisition, from BusinessModelCanvasTemplate, "What is Brief History of YouTube Company?"
  11. The YouTube Partner Program revenue split (55% to creators), from YouTube, "How YouTube Works: Creator Economy," citing the KPMG "Money in Motion" report, September 2025.
  12. The 2012 opening of the Partner Program and the one-million-creators figure by 2014, from Engadget, "YouTube created the creator economy."
  13. Sherwin Rosen, "The Economics of Superstars," American Economic Review 71, no. 5 (December 1981): 845–858, for the superstar mechanism, imperfect substitution, and the "command very large markets and incomes" formulation.
  14. Felix Koenig's empirical work on scale-related technical change in mid-century U.S. television, from the American Economic Association, "Testing the superstar hypothesis."
  15. Li Jin, "The Creator Economy Needs a Middle Class," Harvard Business Review, December 2020, for the ten platform policies, the business-model-diversification argument, and the Spotify and Patreon concentration figures.
  16. The Matthew Effect as applied to creator popularity, as discussed in CreatorBoom, "There Will Never be a Creator Middle Class and Why That's Good."
  17. The ~180 million "middle" estimate, from DollarSprout, "The Forgotten Middle Class of the Creator Economy." Cited as a widely-circulated approximation rather than a precise count.
  18. Full-time creator earnings distribution and the growth of full-time creators, from DollarSprout, "The Forgotten Middle Class of the Creator Economy," and SNS Insider data compiled in Archive.com. Percentages cited as illustrative.
  19. Vine's scale and timeline, from FourWeekMBA, "What happened to Vine?"
  20. Vine's native stars and the creators' attempt to negotiate payment, including the former executive's "built for artists" assessment, from FourWeekMBA, "What happened to Vine?" and Spiralytics, "TikTok vs. Vine."
  21. The 2017 Adpocalypse, advertiser withdrawals, and revenue declines of up to 80%, from Lenos, "YouTube Adpocalypse Explained."
  22. YouTube's refunding of advertisers and revised monetization thresholds, from Internet Policy Review, "The algorithmic dance: YouTube's Adpocalypse."
  23. Micro-influencer engagement tiers, from Ubiquitous, "Micro-Influencer Marketing (2026 Update)."
  24. Influencer marketing ROI and the decline in CPMs, from Statusphere, "Micro-Influencers: The 2025 Guide for Brands."
  25. The agency-shoot-versus-micro-influencer asset comparison, from Statusphere, "Micro-Influencers: The 2025 Guide for Brands."
  26. UGC performance and trust figures, and the Glossier and Aerie examples, from inBeat, "50 UGC Statistics."
  27. AI's widening of the production-value gap and the squeezing of mid-tier creators, from Sahil Ja, "The Middle-Class Creator Crisis."
  28. Lil Miquela's following and brand collaborations, from itmunch, "Creator Economy 3.0: AI Influencers."
  29. Khaby Lame's AI-likeness deal, the brand-safety-versus-trust distinction, the "real person making a real judgment" observation, and the Dentsu "no intention" characterization, from Digiday, "Inside the current state of generative AI in the creator economy."

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